Hey all. I’m back. Hopefully it will stick this time. There’s still a lot going on in my world outside of gaming, and I haven’t played D&D since September, but there’s a light at the end of the tunnel. I just hope it’s not coming from a Will O’ The Wisp.
To get my gaming life jump-started. I just submitted a last-minute RPG event for Total Con in February. If it’s accepted, I’ll be running a Leverage game on Sunday of the con. I am going to make the adventure setting a gaming convention. It’s the cool meta-con/meta-game you can only do with a modern-setting RPG.
What’s scary for me is that I’ve never written a convention game before. I got to run Dark Sun at Pax East this past Spring, but that was written by someone else, and I got to play in it the day before. But this is a new experience for me, so I thought I would crowd-source a little advice on the matter.
Any hints for writing a con game? Not just what to do at the table (that can be a second post), but how to structure the adventure and what sorts of things I should take into consideration. I don’t know the players ahead of time, so I won’t know what sorts of things they want to get out of the adventure; although since they are self-selected, I am going to assume they want an experience that captures the essences of the TV show.
The other big concern I have is about timing. Unlike with a regular group, I won’t have the ability to run the rest of the adventure next week or allow for long breaks. I signed up for a single 4-hour slot because there are other events I want to go to (in particular, board gaming) and I assume my players would be in the same boat.
So, what do you guys think? Any words of advice (or condolence) ?