This cute graphic got me thinking. Back when there were mechanical consequences (protection spells, powers, weapons, etc) to your character’s outlook on life, it made sense to abstract and categorize ethical alignment.
D&D 4e presents players with a reduced and asymmetrical choice for alignment. What’s even more important is that there doesn’t seem be any mechanical consequence to alignment choice. In my experience most players choose “unaligned” unless making a bold statement about the character’s heroic tendencies.
I’m willing to make a bold statement: ditch alignment entirely. In two years of 4e I’ve only seen it used as a role-playing crutch for labelling PCs and bad guys. And worse, I’ve seen it used to limit character choice and bog down play with “alignment fundamentalism.” Have you ever heard “oh no! I can’t work with a bad guy for a greater good because I’m Lawful Good”?
Check out DM Samuel’s 7 Moral Dilemmas for situations that would be easier and more fun to play without being caged by alignment.
I don’t mean to say alignment systems are always bad. There are valid play-styles where it’s important and appropriately used. If you’ve found the 4e alignment system useful let me know! And if you’ve house-ruled away alignment, let me know it’s been going.