One aspect of Robert Jordan’s mega Wheel of Time series that I enjoy is its description of dueling, or “dancing the forms” as he calls sword-fighting is called. A lot of attention is paid in these novels to a blademaster’s maneuvers: each combination of swing and footwork has a fantastical name that evokes an animal and its environment with names like “wind follows the loon” or “heron in the rushes”. In Jordan’s world, a blade master has learned hundreds of special forms and knows when to use a particular one to counter his opponent’s.
In 4th edition there is a lack of a a good blade-master class. It’s absence makes me miss the old class kits from 2e, although those were usually associated with the Fighter. In 4th Edition, a Defender Fighter is built to soak up damage: a sword & board type of warrior. I think that my desired type of sword-master would be more of a striker, like a two weapon ranger, except specializing in one type of sword. The big difference between my vision and what is available is the lack of specialized powers that represent the sword master moves. Martial Power 2 comes close with Combat Styles, although that seems more like different Eastern fighting schools than special individual forms.
Although I probably wouldn’t opt for it in my own games due to the time issues at the table, it would be neat to see some kind of system for more expressive combat: sword forms and dueling. For instance, if an opponent were to attack with a “Fox stalks the Seagull” maneuver, it would be nice to have a list of counter moves to choose from. I don’t know if you’ve played Monkey Island with its unique fight by insulting mechanic, but basically you get a list of responses to given attack and have to choose the most appropriate one. I think I would give that kind of mechanic a go to see how it feels.
Are there any 4e powers or combat variations that put the strategy into individual swings of the sword, rather than the move/damage type strategy of the standard powers?