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	<title>Comments for Mike&#039;s D&amp;D Blog</title>
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	<link>http://mikesgaming.wordpress.com</link>
	<description>Mike&#039;s thoughts on gaming</description>
	<lastBuildDate>Sat, 14 Nov 2009 03:17:28 +0000</lastBuildDate>
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		<title>Comment on Player focus by Sarah Darkmagic</title>
		<link>http://mikesgaming.wordpress.com/2009/11/13/player-focus/#comment-25</link>
		<dc:creator>Sarah Darkmagic</dc:creator>
		<pubDate>Sat, 14 Nov 2009 03:17:28 +0000</pubDate>
		<guid isPermaLink="false">http://mikesgaming.wordpress.com/?p=138#comment-25</guid>
		<description>While everyone has been responsible with their drinking, I don&#039;t think my recycling bin supports this soda vs alcohol argument.  Beer, wine and hard cider are frequent companions to the game and we occasionally break out a mixed drink or two.  I particularly enjoy a Dark &amp; Stormy.  I find such beverages aid the creative process. :-)</description>
		<content:encoded><![CDATA[<p>While everyone has been responsible with their drinking, I don&#8217;t think my recycling bin supports this soda vs alcohol argument.  Beer, wine and hard cider are frequent companions to the game and we occasionally break out a mixed drink or two.  I particularly enjoy a Dark &amp; Stormy.  I find such beverages aid the creative process. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>Comment on Player focus by paras</title>
		<link>http://mikesgaming.wordpress.com/2009/11/13/player-focus/#comment-24</link>
		<dc:creator>paras</dc:creator>
		<pubDate>Sat, 14 Nov 2009 03:04:39 +0000</pubDate>
		<guid isPermaLink="false">http://mikesgaming.wordpress.com/?p=138#comment-24</guid>
		<description>I&#039;ve noticed that D&amp;D games involve too much soda consumption and not nearly enough booze.  Why is that?  Is that a stupid non-gamer question?</description>
		<content:encoded><![CDATA[<p>I&#8217;ve noticed that D&amp;D games involve too much soda consumption and not nearly enough booze.  Why is that?  Is that a stupid non-gamer question?</p>
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		<title>Comment on What to do in an off-week by Sarah Darkmagic</title>
		<link>http://mikesgaming.wordpress.com/2009/11/09/what-to-do-in-an-off-week/#comment-23</link>
		<dc:creator>Sarah Darkmagic</dc:creator>
		<pubDate>Mon, 09 Nov 2009 22:32:18 +0000</pubDate>
		<guid isPermaLink="false">http://mikesgaming.wordpress.com/?p=29#comment-23</guid>
		<description>I like to dream up ways of killing your characters, but that&#039;s just me ;-)

Actually, I try to use my downtime to write short ideas for the game.  I came up with 5 moleskine pages of notes while waiting for Fred at the Wheel of Time book signing last week.</description>
		<content:encoded><![CDATA[<p>I like to dream up ways of killing your characters, but that&#8217;s just me <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Actually, I try to use my downtime to write short ideas for the game.  I came up with 5 moleskine pages of notes while waiting for Fred at the Wheel of Time book signing last week.</p>
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		<title>Comment on Choosing the peaceful option in an angry world by Michael</title>
		<link>http://mikesgaming.wordpress.com/2009/11/04/choosing-the-peaceful-option-in-an-angry-world/#comment-22</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Sat, 07 Nov 2009 00:07:22 +0000</pubDate>
		<guid isPermaLink="false">http://mikesgaming.wordpress.com/?p=26#comment-22</guid>
		<description>I don&#039;t mind any kind of comments. I hope you didn&#039;t take it personally, although we could set up some kind of &quot;darn the DM&quot;/&quot;darn the players&quot; dueling posts ;)

I don&#039;t think it&#039;s practical to have an alternate skill challenge for every encounter, and it would suck to avoid every battle as we still need the XP. But its always good to have a plan B, because the players never do what&#039;s expected. 

Not sure what a better thing would have been, but that is why I&#039;m not doing a DM blog... :)</description>
		<content:encoded><![CDATA[<p>I don&#8217;t mind any kind of comments. I hope you didn&#8217;t take it personally, although we could set up some kind of &#8220;darn the DM&#8221;/&#8221;darn the players&#8221; dueling posts <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I don&#8217;t think it&#8217;s practical to have an alternate skill challenge for every encounter, and it would suck to avoid every battle as we still need the XP. But its always good to have a plan B, because the players never do what&#8217;s expected. </p>
<p>Not sure what a better thing would have been, but that is why I&#8217;m not doing a DM blog&#8230; <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Choosing the peaceful option in an angry world by Sarah Darkmagic</title>
		<link>http://mikesgaming.wordpress.com/2009/11/04/choosing-the-peaceful-option-in-an-angry-world/#comment-21</link>
		<dc:creator>Sarah Darkmagic</dc:creator>
		<pubDate>Fri, 06 Nov 2009 22:59:44 +0000</pubDate>
		<guid isPermaLink="false">http://mikesgaming.wordpress.com/?p=26#comment-21</guid>
		<description>I hope you don&#039;t mind me commenting.  The way I would like to handle it in the future is to have two options, fight or complete a skill challenge.  If the group fails the skill challenge, there is a chance that the players would have to fight.  If they totally kill the skill challenge, they would most if not all of the information they would have gotten through a fight.  It&#039;s a bit more work for me, but I think makes more sense RP wise that the players would still have an option/out.  And if the players think of some totally cool way to get out of a fight, I&#039;ll find some future way to get the players the same information.</description>
		<content:encoded><![CDATA[<p>I hope you don&#8217;t mind me commenting.  The way I would like to handle it in the future is to have two options, fight or complete a skill challenge.  If the group fails the skill challenge, there is a chance that the players would have to fight.  If they totally kill the skill challenge, they would most if not all of the information they would have gotten through a fight.  It&#8217;s a bit more work for me, but I think makes more sense RP wise that the players would still have an option/out.  And if the players think of some totally cool way to get out of a fight, I&#8217;ll find some future way to get the players the same information.</p>
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		<title>Comment on Choosing the peaceful option in an angry world by Michael</title>
		<link>http://mikesgaming.wordpress.com/2009/11/04/choosing-the-peaceful-option-in-an-angry-world/#comment-20</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Fri, 06 Nov 2009 02:10:05 +0000</pubDate>
		<guid isPermaLink="false">http://mikesgaming.wordpress.com/?p=26#comment-20</guid>
		<description>That&#039;s the default avatar.</description>
		<content:encoded><![CDATA[<p>That&#8217;s the default avatar.</p>
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		<title>Comment on Choosing the peaceful option in an angry world by paras</title>
		<link>http://mikesgaming.wordpress.com/2009/11/04/choosing-the-peaceful-option-in-an-angry-world/#comment-19</link>
		<dc:creator>paras</dc:creator>
		<pubDate>Fri, 06 Nov 2009 02:01:40 +0000</pubDate>
		<guid isPermaLink="false">http://mikesgaming.wordpress.com/?p=26#comment-19</guid>
		<description>Why is my icon a lobster?</description>
		<content:encoded><![CDATA[<p>Why is my icon a lobster?</p>
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		<title>Comment on Minions have to wear the red shirts by Mike K</title>
		<link>http://mikesgaming.wordpress.com/2009/03/10/minions-have-to-wear-the-red-shirts/#comment-18</link>
		<dc:creator>Mike K</dc:creator>
		<pubDate>Fri, 06 Nov 2009 01:19:55 +0000</pubDate>
		<guid isPermaLink="false">http://mikesgaming.wordpress.com/?p=17#comment-18</guid>
		<description>I believe they had one in the latest podcast.</description>
		<content:encoded><![CDATA[<p>I believe they had one in the latest podcast.</p>
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		<title>Comment on Choosing the peaceful option in an angry world by Michael</title>
		<link>http://mikesgaming.wordpress.com/2009/11/04/choosing-the-peaceful-option-in-an-angry-world/#comment-17</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Thu, 05 Nov 2009 00:09:15 +0000</pubDate>
		<guid isPermaLink="false">http://mikesgaming.wordpress.com/?p=26#comment-17</guid>
		<description>Actually, I think donuts might very much work.</description>
		<content:encoded><![CDATA[<p>Actually, I think donuts might very much work.</p>
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		<title>Comment on Choosing the peaceful option in an angry world by paras</title>
		<link>http://mikesgaming.wordpress.com/2009/11/04/choosing-the-peaceful-option-in-an-angry-world/#comment-16</link>
		<dc:creator>paras</dc:creator>
		<pubDate>Thu, 05 Nov 2009 00:05:57 +0000</pubDate>
		<guid isPermaLink="false">http://mikesgaming.wordpress.com/?p=26#comment-16</guid>
		<description>I think there are two potential choices here, You can throw a tantrum and flip the board over or bribe the DM with some freshly made donuts.  No one can resist the power of fresh donuts.</description>
		<content:encoded><![CDATA[<p>I think there are two potential choices here, You can throw a tantrum and flip the board over or bribe the DM with some freshly made donuts.  No one can resist the power of fresh donuts.</p>
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